Kerbal Space Program (2 2 0 4) (GOG)


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Torrent Hash : 0C75D61E7491787395AD351D9E2FC0111A4F8AD6
Torrent Added : 1 Year+ in Other - Other
Torrent Size : 472.38 MB


Kerbal Space Program (2 2 0 4) (GOG)
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Torrent File Content (2 files)


Kerbal.Space.Program.2.2.0.4-GOG
     setup_kerbal_space_program_2.2.0.4.exe -
472.37 MB

     README.txt -
5.62 KB



Description



 							image
Install instructions:  - Run "setup_kerbal_space_program_2.2.0.4.exe"  - Play  PLEASE REMEMBER TO SEED,
MANY OTHERS WANT THIS! :)  If you like this game, support the developers and BUY IT!    Change log:  Patch 1.0.5 (10
November 2015)  Highlights  Contextual Contracts & Contract Changes  The contracts system has had a major overhaul
with the goal of providing you with more varied and relevant contracts. Front and center in this overhaul are the
contextual contracts, which adapt to your progress in the game. Contextual contracts will take your existing
infrastructure consisting of bases, stations, satellites and rovers, and will challenge you to do things such as adding
new modules, rotate crews, fly in a Kerbal with a specific skill, explore the surface around it, move the orbit and so
on.  The goal of the integration of the contracts with your existing missions is to integrate them more in the natural
gameplay. You will be asked to use what you have built already, alongside the existing contracts that mostly ask you to
launch new items.  More changes can be found in the passive milestone rewards, which automatically reward you for any
milestone you cross. These rewards are not only reflected in reputation gains, but also in funding and science bonuses.
Higher rewards are still available to players who actively pursue a goal from a World's First contract they've accepted.
New milestones are also available, targeting objectives such as space walks, crew transfer and atmospheric flights on
alien worlds, and if you're not someone who spends a lot of time at mission control then a new strategy available from
the - Administration Building is right up your alley: leadership initiative increases the passive milestone rewards at
the expense of contractual rewards, providing a boost to more independent players. Finally, the game now tracks manned
and unmanned progress separately.  Thermodynamic improvements  Update 1.0.5 features many improvements to the
thermodynamic systems. The thermodynamics ('thermo') system has been reworked to correct the various issues encountered
in 1.0.4. In addition the thermodynamics at high timewarp feature more customizability, and support differential
skin-internal temperatures and non-instant changes. We've also corrected some issues with the atmospheres of other
celestial bodies, and better tuned re-entry and aerobraking across the board. When loading a long-unloaded vessel,
unloaded thermal changes will be applied, too.  The concept of core heat was also introduced, which in combination with
various fixes should stop unexpected overheating of parts. Probably the best analogy of how this interacts with the rest
of the thermal system (internal and skin temperature) would be to compare it to your computer’s case temperature,
the temperature inside of the case, and the temperature of your CPU. For example, the ISRU should be capable of smelting
materials, yet not melt the rocket it’s attached to. In game, this means that the ISRU works best with a core
temperature of about 2000K, even if the part only has an internal temperature of 200-300K. This system allows us to be
very expressive with the core temperature and simulate things such as warm-up time & overheating without it being
directly coupled to the part temperature, which would become problematic as we enter analytics warp and temperatures
equalize.  New buoyancy model  The water buoyancy has been completely reworked. Water is now less soupy and it's very
possible to build seaplanes. In keeping with our commitment to make the game as moddable as possible all the physics
values can be tweaked in config files. The density of oceans differs across celestials bodies, invoking new gameplay
challenges. The impact speed not only depends on the speed of the craft when it hits the water, but also the angle at
which it hits the water.  New rocket and spaceplane parts  A wide range of new and overhauled parts were introduced. The
toroidal aerospike rocket engine has had an overhaul, as did the basic- and ramjet engines, the radial air intake and
many mk.1 spaceplane parts. Among the new parts we find a complete working kit for mk.0 jet engines, the
"Goliath" turbofan engine that would be a great fit on a large airliner and the "Vector" rocket
engine, which mimics the Space Shuttle's main engines. The mk. 3 Cargo Ramp is a brand new part as well. This'll allow
you to drive a payload into the back of an aircraft, or perhaps you want to create a docking bay on a space station with
it! These are just some of the updated parts, we're hoping to see many new creations that incorporate them. We've also
added new stock craft in the game for you to play around with.  Bugfixes & Tweaks  KSP 1.0.5 has seen a big focus on
bugfixes. Over 100 issues were fixed, including launch clamps following you to orbit, . And good news for anyone with a
fine eye for detail: the black stripes on the NASA tanks now line up perfectly! There were of course plenty more bugs on
the 'fixed list', and a more comprehensive list is available below.

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