Prison Architect - Alpha 23d (Windows) VIruz


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Torrent Hash : 1B8251E72191EE8C83B038986DFF7C5021C09DAC
Torrent Added : 1 Year+ in Games - PC
Torrent Size : 115.93 MB


Prison Architect - Alpha 23d (Windows) VIruz
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Torrent File Content (1 file)


     PrisonArchitect-Alpha23d-PC.zip -
115.93 MB



Description



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Here it is! Prison Architect for windows! Tested & Working! PLEASE SEED)! If you like the game buy it and support the developer.

Thank you for downloading the Prison Architect - Version v23d (Windows) You can find a trailer for Prison Architect here.

This may show a warning of being a virus, do not worry... its false - positive. Reason being is because the torrent contains a crack.

====================================================================================================
Installation:
- Unzip the contents of this package onto a directory of your choice (ex. C:/Program Files/Prison Architect)
- If you plan to overwrite a previous version of Prison Architect with this one, please delete the contents of the folder before unzipping.

====================================================================================================
Description:
Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you.

Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

====================================================================================================

Full change list:

Remote Access systems  You can now build a number of interconnected
systems and servos in your prison, to automate access through locked doors. These new objects are unlocked via 'Remote
Access' in the beauracracy screen, and available in the Utilities menu. All of these systems can be connected together
using the 'Connect' tool in the Utilities menu.  Door Servo  Attaches to an existing door. Can be triggered electrically
to open the door.  Door Control System  Operated by a guard in a security room. Allows guards to open doors remotely.
The system is connected to servos via the new 'Connect' tool in the utilities menu.  Note: The operator can open a
maximum of two doors per second, so don't overload a single system with too many servos.  Note: If a Door Control System
becomes broken, ALL connected doors will spring open.  Door Timer  Another way to control doors automatically, based on
time of day. Click on the door timer to access its schedule. All connected doors will be opened when the schedule says
they should be.  Remote Door  A strong metal door that cannot be opened with Jail Keys. You must connect this door up
with a Door Servo and control it remotely somehow.  = Cctv overhall  The old cctv system has been replaced, using the
new Connection mechanics developed for Remote Access Systems.  Cctv Monitors must now be connected to cameras using the
'Connect' tool.  A single Cctv Monitor must now be operated by one Guard, and a Guard can only operate one monitor at a
time.  A Monitor can be connected to as many cameras as you wish, but has only eight screens.  If you connect it to more
than eight cameras, the monitor will cycle through them, giving only partial coverage.  = [ADVANCED FEATURE]
Logic Circuits  Two new objects have been added purely as an experiment, and are not required for any normal prison.
These objects can be used to build advanced electrical circuits.  Logic Circuit  A boolean logic gate with X inputs and
1 output.  Available operations : And / Or / Not / Nand / Nor / Xor  Right click on the circuit to cycle the operation. 
Logic Bridge  Can be used to send a signal via Electrical Cable (normally used to power your prison)  Place the Logic
Bridge over a cell containing Electrical cable, and that entire cable will have the same signal value.  Any Logic
Circuit sitting on the same Electrical Cable will receive the signal as one of its inputs.  This is specifically useful
for transmitting a common signal around your circuit - eg a Clock signal, without requiring thousands of seperate wires.
 = Contraband Smuggling continued  Contraband can now be smuggled in via materials in a Delivery Truck. Anything brought
in via Delivery Trucks can be used. E.g. Food ingredients, metal sheets for the workshop, prisoner uniforms,
construction materials etc.  Dogs will detect narcotics in these items, and metal detectors will spot metal items. 
Guards can now search these items on request.  Once brought into the prison, the contraband will remain in its material
until a nearby prisoner picks it up.  Note: The types of contraband smuggled in this way will be determined by the
Supply and Demand within the prison.  Contraband can now be thrown in over the external walls.  Prisoners 'arrange' this
when phoning home, or when talking to their visitors in Visitation.  They will arrange to go to a pre-determined place
at a certain time, and collect a specific item.  The item chosen will be based on the needs of that prisoner.  If there
are guards near the collection point, the contraband will not be thrown in.  The maximum throw range is 10 squares, and
cannot happen in sectors marked as 'Staff Only' as prisoners cannot get there.  = Other changes  Intoxication is now a
type of Misconduct, and is 'detected' when a Guard searches a prisoner. He will notice they are high/drunk.  You can now
set the punishment for Intoxication in the Policy table.  Being caught Intoxicated automatically refers the prisoner to
the relevent 'Rehab' program, if it exists.  Utilities mode now filters the display based on what you are building, to
give a clearer view.  Only relevent objects and connections will be shown depending on the mode - Electrical, Pipes,
Circuit wiring.  Fences are no longer free (YOU try getting hundreds of metres of fences for free)  You can now expand
and contract the Todo list to free up screen space  More info has been added to the tooltips in the Build Toolbar 
Kitchen Sinks now require a water pipe connection  The 'Day X' timer in the top toolbar now shows the total 'Real Time'
played on this prison  Fixed a subtle bug in the audio system that caused audio corruption sometimes - buzzing, popping,
clicking    Updates:    Alpha 23d  A hot-fix meant to correct some critical issues that Alpha 23 introduced to the game:
 Fixed: New inmates will now use the needs system correctly.

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